And the step sequencers are edited using a clever system whereby one of 20 preset curves is entered into each step, and dragging with the left and right mouse buttons adjusts the height of the left- and right-hand ends of the curve respectively. The envelopes are ADSRs, with a Level control for the Attack stage and the ability to apply curvature to the Attack, Decay and Release stages. The LFOs load two waveforms at a time from a lengthy list of standard and ‘designed’ shapes, with A and B Phase and Bend knobs shifting and skewing each wave, and the X-Fade knob morphing between them. You get 32 assignments per layer, using drag-and-drop or menu selection (via the target control itself, or in one of the 32 routing blocks at the bottom of the layer), and the same source can be assigned cumulatively to the same target multiple times, for modulation scaling and accelerating. Each layer features four LFOs, four envelopes and four step sequencers, all of them assignable to any of (only) that layer’s controls, including those of its loaded effects.
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